Wacky Races ran on CBS from September 14, 1968, to January 4, 1969. 17 episodes were produced, with each episode featuring two different races.

Wacky Races presents you with the chance to take some of the lesser-known Hanna-Barberra creations out for a spin. Naturally the racers who are gunning for the title of 'World's Wackiest Racer' are going to be driving strange vehicles and wielding even stranger weapons to keep themselves ahead of the pack. You will have to decide if you're going to win by hook or by crook. Both of which are quite literally possible in this game. Players are able to choose from 11 wacky characters like Penelope Pitstop and the infamous Dick Dastardly. Some are hidden as first, so players will have the chance to earn hidden characters and unearth other special codes the further into the game they progress.

The racing action is set up much like the action in games like Mario Kart. Large racetracks with a variety of different track effects are available along with multi-player modes. Line up attacks, collect power-up tokens, and race for your golden star.

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These races are wacky after all. Infogrames and Sheffield House teamed up to bring the classic 1960's Saturday morning cartoon series Wacky Races to the Dreamcast. Since I don't own a Dreamcast, I decided to do a little research to find out how Wacky Races was received by gamers and industry insiders. My findings showed outstanding grades for Wacky Races, often described as a zany arcade racer in the mold of Diddy Kong Racing or Mario Kart. With those comments in mind, I installed Wacky Racers with anticipation despite my previous experiences with console ports, particularly PlayStation games such as Resident Evil, Mega Man, Dino Crisis, etc. I suppose I was slightly skeptical, but this was a Dreamcast port, so it had to be better, right? Although not as drastic as those aforementioned PlayStation titles, something was obviously lost in the Wacky Races porting process.

Wacky Races is an arcade racer much like the recent South Park Rally. It's based on the 1960's Hanna-Barbera cartoon series of the same name. To its credit, Wacky Races features many of the crazy cast of cartoon characters such as Dick Dastardly, Muttley, Penelope Pitstop, Sergeant Blast, Private Meekly and a whole host of others. In the single player mode, there are two types of events: Single Race and Championship. A Single Race allows you to select your favorite character and race around any of the available courses.

The tracks are broken down into five distinct environments, although the fifth and final environment must be unlocked via the Championship mode. The themed-environments include a Desert, Forest, City and Winter Wonderland. To begin with, only the first track in each of the four environments is made available.

The Championship mode is where the core of the game lies. In this mode, you'll again select one of the six starting characters and begin a series of rally-style races with the objective of finishing in first place. The Championship mode consists of one race from each of the themed-environments. If you finish in first overall after the set of four tracks, you'll unlock the next set of tracks within each of the levels. There are four tracks within each environment. Once you've won four straight Championships, you'll unlock a special set of courses termed Dick's Revenge.

When I read up about Wacky Races for the Dreamcast, it mentioned all sorts of mystery levels, characters and vehicles. When I ran through the Championship mode in the PC version, I didn't witness many of those secrets.

The only vehicle I was able to unlock was Dastardly Dick and Muttley's diabolical machine. In fact, while you race in the Dreamcast version, you have to pick up stars in order to unlock the mysteries of the game. In the PC version, the only thing I ever picked up were power-ups for my vehicle. Why Infogrames decided to take these Easter Eggs, of sorts, out of the PC version is beyond me. Foxit Pdf Editor V2 2 1 1119-lz0. It would have certainly added more to the whole gaming experience, instead we're left with nothing more than a strict arcade racer with very few surprises and little reason to continue racing other than to unlock undiscovered courses.

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