Metal Mechanics For Universal Electricity and Metallurgy I'm unfortunately no longer working on this mod (I'm about to update the main page with this info now). It requires too much work due to how many other mods it works with (UE api keeps changing and Metallurgy 3 doesn't provide a full api for what I do with it), overall this mod is too restricted to other mods and I want to work on something where I feel more free. I may continue work on this mod in the future or a reboot of it depending on various things. Anyone is welcome to take over production just contact me. Metal Mechanics can now be found on, if you find any bugs with this mod, please leave them there in the or post here. Feel free to download the source code and make use of it, if you're using a lot of my code in your own project that's fine by me.
I'm happy for this mod to be included in private mod packs (not freely distributed in a public place but through a private server, etc). If you want to include this mod in a public mod pack, please contact me first. You can follow me on Twitter and I will open a thread on the UE forums at some point soon.
I've also started work on a website which will be up sometime after a few major releases of this mod. : A minor update, all three battery sizes can now be crafted and any charge of battery should work when crafting a battery array. Energy is now stored in Kilo Joules (kJ) instead of amps. Applied a fix by smbarbour for better Config generation.: A little code tidy up and some brand new models for each machine! Next I'll take a look into improving the GUI and maybe sounds. I want to get all this out of the way before making a full start on the modular machines.: Updated to Minecraft 1.5.2, no other changes. This is a beta build and is not fully tested but should be ok as not many things were changed in order to update.: No Minecraft 1.5.2 support yet, not until UE has updated (Metallurgy 3 beta already has), • Added the Electric Sawmill for getting more planks out of logs and other wood-based recipes, this supports Biomes O Plenty trees too.
• The Electric Sawmill uses an obj model (from Blender) which means I'll be going over all the Electric Machines and giving them cool new models, I may also consider adding sounds too. • The amount of items produced in various recipes has been decreased as things were a bit overpowered, I will later add a configuration option which will let people change this.: Updated to work with the latest Universal Electricity mods, this should (hopefully) fix some major crash bugs. • Support for the latest recommended builds of UE mods. • Biomes O' Plenty recipes have been added such as Mud Balls in a Compressor to make 4 Mud Bricks (normally one in a furnace) or BOP plants in the Extractor like Dandelions now make 8 dyes like vanilla Minecraft plants.
Universal Electricity Mod 1.7.10 is a modular realistic electricity API for modders to create and to add electricity to Minecraft. The mod alone does not. Free Vector Game Of Thrones. This is the Universal Electricity Mod! How to Install Universal Electricity Mod for Minecraft 1.3.2 First of all. [1.5.2/1.5.1] [32x] Faithful. Don’t you wish that you had the ability to hook up electricity in Minecraft? The ability to create and master complex circuits and dazzle your friends with your genius?
• A lot of code has been tidied/rewritten which should make minor performance improvements and should remove any minor rendering glitches.: Updated to Minecraft 1.5.1 and Metallurgy 3 beta! This is a beta build so things may go wrong.
There build only supports UE v1.3.1.35, this will be fixed next update. • Tar (Extracted from the Bitumen Utility Ore) can now be used to craft Electric Expansion Wire Insulation by placing 3 tar on the left and right sides of the 3x3 crafting area. • Tar can now be Compressed into Wire Insulation, 1 tar = 2 insulation.
This should make the Compressor a bit more useful. • Metal Plates must be crafted the default Basic Components way for now, I'm going to remove their default recipes later and make them require the Compressor instead allow for Iron Bricks, etc to be craft-able again. • Machine Recipes now make use of the Ore Dictionary Register Event, which means that if any mods load after Metal Mechanics, their items will still be detected by machine recipes.
• Sulphur and Platinum Dust can be used to craft Osmium Dust (Mekanism). This means that Platinum Ore has a lot more use and Mekanism's Osmium Ore generation can be turned if preferred.: I've released a minor update that fixes some Electric Expansion Wire Recipes and adds some recipes to the compressor (such as Cobblestone ->Stone Brick x 4). What does this mod do? Metal Mechanics brings the power of Universal Electricity to the world of Metallurgy!